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Rev Age Author Path Log message Diff
303 4550d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4551d 8h leod /highres/textures/ fix case of 1151 #2  
301 4551d 8h leod /highres/textures/ fix case of 1151 #1  
300 4551d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4552d 11h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4570d 10h spiker /highres/ 281  
294 4571d 2h spiker /highres/ Added 4266  
292 4573d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4588d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 2h spiker /highres/  
286 4623d 13h spiker /highres/ 4154  
285 4650d 1h nightfright / Reverted to previous versions: 341-343  
283 4706d 13h spiker /highres/  
281 4709d 13h nightfright / Modified: #341, 343  
280 4716d 14h nightfright / Modified: #342, 343, 821, 916, 917  
278 4765d 1h loomsday /highres/ #369 polymerized + #797 recreated  
276 4773d 5h spiker /highres/  
274 4782d 2h loomsday /highres/ polyTile #367  
273 4782d 4h spiker /highres/ 885 polymerized  
272 4782d 8h spiker /highres/textures/  

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