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Rev Age Author Path Log message Diff
288 4571d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4600d 16h spiker /highres/  
286 4606d 3h spiker /highres/ 4154  
285 4632d 15h nightfright / Reverted to previous versions: 341-343  
283 4689d 4h spiker /highres/  
281 4692d 3h nightfright / Modified: #341, 343  
280 4699d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4747d 15h loomsday /highres/ #369 polymerized + #797 recreated  
276 4755d 19h spiker /highres/  
274 4764d 17h loomsday /highres/ polyTile #367  
273 4764d 18h spiker /highres/ 885 polymerized  
272 4764d 22h spiker /highres/textures/  
271 4764d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4765d 18h spiker /highres/ Content by Lightsource  
269 4767d 19h loomsday /highres/ polymerTile #318  
268 4768d 18h loomsday /highres/ polymer-ed tile #317  
266 4779d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4783d 7h spiker /highres/ Fixes some broken normal maps  
264 4802d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4807d 23h nightfright / Updated: #821, 1189, 2493  

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