Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4553d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4555d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4570d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4600d 11h |
spiker |
/highres/ |
|
|
286 |
4605d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4632d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4688d 23h |
spiker |
/highres/ |
|
|
281 |
4691d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4698d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4747d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4755d 14h |
spiker |
/highres/ |
|
|
274 |
4764d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4764d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4764d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4764d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4765d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4767d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4768d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4779d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4783d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|