Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4534d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4552d 20h |
spiker |
/highres/ |
281 |
|
294 |
4553d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4555d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4571d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4600d 12h |
spiker |
/highres/ |
|
|
286 |
4606d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4632d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4689d 0h |
spiker |
/highres/ |
|
|
281 |
4692d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4747d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4755d 15h |
spiker |
/highres/ |
|
|
274 |
4764d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4764d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4764d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4764d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4765d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4767d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4768d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|