Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4534d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4534d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4535d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4553d 1h |
spiker |
/highres/ |
281 |
|
294 |
4553d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4556d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4571d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4600d 18h |
spiker |
/highres/ |
|
|
286 |
4606d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4632d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4689d 5h |
spiker |
/highres/ |
|
|
281 |
4692d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4747d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4755d 20h |
spiker |
/highres/ |
|
|
274 |
4764d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4764d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4764d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4764d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4765d 19h |
spiker |
/highres/ |
Content by Lightsource |
|