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Rev Age Author Path Log message Diff
302 4533d 18h leod /highres/textures/ fix case of 1151 #2  
301 4533d 18h leod /highres/textures/ fix case of 1151 #1  
300 4533d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4534d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4552d 20h spiker /highres/ 281  
294 4553d 12h spiker /highres/ Added 4266  
292 4555d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4571d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4600d 12h spiker /highres/  
286 4605d 23h spiker /highres/ 4154  
285 4632d 11h nightfright / Reverted to previous versions: 341-343  
283 4689d 0h spiker /highres/  
281 4692d 0h nightfright / Modified: #341, 343  
280 4699d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4747d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4755d 15h spiker /highres/  
274 4764d 13h loomsday /highres/ polyTile #367  
273 4764d 14h spiker /highres/ 885 polymerized  
272 4764d 18h spiker /highres/textures/  
271 4764d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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