Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4514d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4532d 18h |
spiker |
/highres/ |
281 |
|
294 |
4533d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4535d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4550d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 11h |
spiker |
/highres/ |
|
|
286 |
4585d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4668d 22h |
spiker |
/highres/ |
|
|
281 |
4671d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4735d 14h |
spiker |
/highres/ |
|
|
274 |
4744d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4744d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4744d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4744d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4745d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4747d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4748d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|