Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
305 4503d 12h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4503d 13h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4503d 14h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4503d 23h leod /highres/textures/ fix case of 1151 #2  
301 4503d 23h leod /highres/textures/ fix case of 1151 #1  
300 4503d 23h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4505d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4523d 0h spiker /highres/ 281  
294 4523d 17h spiker /highres/ Added 4266  
292 4525d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4541d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 17h spiker /highres/  
286 4576d 4h spiker /highres/ 4154  
285 4602d 16h nightfright / Reverted to previous versions: 341-343  
283 4659d 4h spiker /highres/  
281 4662d 4h nightfright / Modified: #341, 343  
280 4669d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 20h spiker /highres/  
274 4734d 17h loomsday /highres/ polyTile #367  

Show All