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Rev Age Author Path Log message Diff
292 4574d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4589d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 19h spiker /highres/  
286 4624d 6h spiker /highres/ 4154  
285 4650d 18h nightfright / Reverted to previous versions: 341-343  
283 4707d 6h spiker /highres/  
281 4710d 6h nightfright / Modified: #341, 343  
280 4717d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4765d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4773d 22h spiker /highres/  
274 4782d 19h loomsday /highres/ polyTile #367  
273 4782d 21h spiker /highres/ 885 polymerized  
272 4783d 1h spiker /highres/textures/  
271 4783d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4783d 21h spiker /highres/ Content by Lightsource  
269 4785d 22h loomsday /highres/ polymerTile #318  
268 4786d 21h loomsday /highres/ polymer-ed tile #317  
266 4797d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4801d 10h spiker /highres/ Fixes some broken normal maps  
264 4820d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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