Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4515d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4515d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4515d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4516d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4534d 4h |
spiker |
/highres/ |
281 |
|
294 |
4534d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4537d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4552d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 21h |
spiker |
/highres/ |
|
|
286 |
4587d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4670d 8h |
spiker |
/highres/ |
|
|
281 |
4673d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4728d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4737d 0h |
spiker |
/highres/ |
|
|
274 |
4745d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|