Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
302 4515d 3h leod /highres/textures/ fix case of 1151 #2  
301 4515d 3h leod /highres/textures/ fix case of 1151 #1  
300 4515d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4516d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4534d 4h spiker /highres/ 281  
294 4534d 21h spiker /highres/ Added 4266  
292 4537d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4552d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4581d 21h spiker /highres/  
286 4587d 8h spiker /highres/ 4154  
285 4613d 19h nightfright / Reverted to previous versions: 341-343  
283 4670d 8h spiker /highres/  
281 4673d 8h nightfright / Modified: #341, 343  
280 4680d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4728d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4737d 0h spiker /highres/  
274 4745d 21h loomsday /highres/ polyTile #367  
273 4745d 22h spiker /highres/ 885 polymerized  
272 4746d 3h spiker /highres/textures/  
271 4746d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

Show All