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Rev Age Author Path Log message Diff
306 4503d 8h leod /highres/ JPG->PNG conversions reverted  
305 4503d 20h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4503d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4503d 22h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4504d 7h leod /highres/textures/ fix case of 1151 #2  
301 4504d 7h leod /highres/textures/ fix case of 1151 #1  
300 4504d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4505d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4523d 9h spiker /highres/ 281  
294 4524d 1h spiker /highres/ Added 4266  
292 4526d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4541d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 1h spiker /highres/  
286 4576d 12h spiker /highres/ 4154  
285 4603d 0h nightfright / Reverted to previous versions: 341-343  
283 4659d 12h spiker /highres/  
281 4662d 12h nightfright / Modified: #341, 343  
280 4669d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 0h loomsday /highres/ #369 polymerized + #797 recreated  
276 4726d 4h spiker /highres/  

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