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Rev Age Author Path Log message Diff
194 5006d 10h loomsday /highres/  
191 5013d 13h loomsday /highres/ #413 is now polymerized  
190 5022d 11h loomsday /highres/ #0877 is now polymer ready  
188 5027d 19h devastator /highres/ fixed heightmap and gloss level for 717  
186 5027d 19h devastator /highres/textures/ 717 polymer version  
183 5038d 8h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5039d 8h loomsday /highres/  
180 5044d 10h loomsday /highres/textures/ revised  
179 5044d 10h loomsday /highres/ #372 revised, #368 polymerized  
178 5045d 10h loomsday /highres/ #462-#464 tileset polymerized  
176 5063d 10h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5063d 14h loomsday /highres/  
174 5082d 11h nightfright / Fixed: #345_s (tga -> png)  
171 5093d 21h devastator /highres/textures/ 3d texture 0345  
169 5093d 21h devastator /highres/textures/ 0347 textures only  
168 5094d 9h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5094d 13h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5095d 9h loomsday /highres/ #460 polymerized by Devastator  
165 5095d 10h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5096d 5h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  

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