Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4523d 2h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 3h |
spiker |
/highres/ |
|
|
286 |
4575d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 14h |
spiker |
/highres/ |
|
|
281 |
4661d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 5h |
spiker |
/highres/ |
|
|
274 |
4734d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4749d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 17h |
spiker |
/highres/ |
Fixes some broken normal maps |
|