Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4503d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4503d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4504d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4522d 11h |
spiker |
/highres/ |
281 |
|
294 |
4523d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 3h |
spiker |
/highres/ |
|
|
286 |
4575d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 15h |
spiker |
/highres/ |
|
|
281 |
4661d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 6h |
spiker |
/highres/ |
|
|
274 |
4734d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 5h |
spiker |
/highres/ |
Content by Lightsource |
|