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Rev Age Author Path Log message Diff
302 4593d 12h leod /highres/textures/ fix case of 1151 #2  
301 4593d 12h leod /highres/textures/ fix case of 1151 #1  
300 4593d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4594d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4612d 13h spiker /highres/ 281  
294 4613d 5h spiker /highres/ Added 4266  
292 4615d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4630d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 5h spiker /highres/  
286 4665d 17h spiker /highres/ 4154  
285 4692d 4h nightfright / Reverted to previous versions: 341-343  
283 4748d 17h spiker /highres/  
281 4751d 17h nightfright / Modified: #341, 343  
280 4758d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4807d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4815d 8h spiker /highres/  
274 4824d 6h loomsday /highres/ polyTile #367  
273 4824d 7h spiker /highres/ 885 polymerized  
272 4824d 11h spiker /highres/textures/  
271 4824d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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