Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4593d 12h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4593d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4593d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4594d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4612d 13h |
spiker |
/highres/ |
281 |
|
294 |
4613d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4615d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4630d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 5h |
spiker |
/highres/ |
|
|
286 |
4665d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4692d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4748d 17h |
spiker |
/highres/ |
|
|
281 |
4751d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4807d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4815d 8h |
spiker |
/highres/ |
|
|
274 |
4824d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4824d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|