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Rev Age Author Path Log message Diff
294 4521d 11h spiker /highres/ Added 4266  
292 4523d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 11h spiker /highres/  
286 4573d 22h spiker /highres/ 4154  
285 4600d 10h nightfright / Reverted to previous versions: 341-343  
283 4656d 23h spiker /highres/  
281 4659d 23h nightfright / Modified: #341, 343  
280 4666d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 14h spiker /highres/  
274 4732d 12h loomsday /highres/ polyTile #367  
273 4732d 13h spiker /highres/ 885 polymerized  
272 4732d 17h spiker /highres/textures/  
271 4732d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 13h spiker /highres/ Content by Lightsource  
269 4735d 14h loomsday /highres/ polymerTile #318  
268 4736d 13h loomsday /highres/ polymer-ed tile #317  
266 4747d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 2h spiker /highres/ Fixes some broken normal maps  

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