Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4514d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4532d 0h |
spiker |
/highres/ |
281 |
|
294 |
4532d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4534d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4550d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 17h |
spiker |
/highres/ |
|
|
286 |
4585d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4611d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4668d 4h |
spiker |
/highres/ |
|
|
281 |
4671d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4726d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4734d 20h |
spiker |
/highres/ |
|
|
274 |
4743d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4744d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4746d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4747d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|