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Rev Age Author Path Log message Diff
300 4512d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4513d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4531d 20h spiker /highres/ 281  
294 4532d 12h spiker /highres/ Added 4266  
292 4534d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4550d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4579d 12h spiker /highres/  
286 4584d 23h spiker /highres/ 4154  
285 4611d 11h nightfright / Reverted to previous versions: 341-343  
283 4668d 0h spiker /highres/  
281 4670d 23h nightfright / Modified: #341, 343  
280 4678d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4726d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4734d 15h spiker /highres/  
274 4743d 12h loomsday /highres/ polyTile #367  
273 4743d 14h spiker /highres/ 885 polymerized  
272 4743d 18h spiker /highres/textures/  
271 4743d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4744d 14h spiker /highres/ Content by Lightsource  
269 4746d 15h loomsday /highres/ polymerTile #318  

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