Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4512d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4512d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4513d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4531d 21h |
spiker |
/highres/ |
281 |
|
294 |
4532d 13h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4534d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4550d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 14h |
spiker |
/highres/ |
|
|
286 |
4585d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4611d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4668d 1h |
spiker |
/highres/ |
|
|
281 |
4671d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4726d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4734d 16h |
spiker |
/highres/ |
|
|
274 |
4743d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4744d 15h |
spiker |
/highres/ |
Content by Lightsource |
|