Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
295 4615d 5h spiker /highres/ 281  
294 4615d 21h spiker /highres/ Added 4266  
292 4618d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4633d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 21h spiker /highres/  
286 4668d 9h spiker /highres/ 4154  
285 4694d 20h nightfright / Reverted to previous versions: 341-343  
283 4751d 9h spiker /highres/  
281 4754d 9h nightfright / Modified: #341, 343  
280 4761d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4809d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4818d 0h spiker /highres/  
274 4826d 22h loomsday /highres/ polyTile #367  
273 4826d 23h spiker /highres/ 885 polymerized  
272 4827d 3h spiker /highres/textures/  
271 4827d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 23h spiker /highres/ Content by Lightsource  
269 4830d 1h loomsday /highres/ polymerTile #318  
268 4830d 23h loomsday /highres/ polymer-ed tile #317  
266 4841d 22h loomsday /highres/ #371 polymerized, #152 glow added  

Show All