Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4506d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4524d 3h |
spiker |
/highres/ |
281 |
|
294 |
4524d 20h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4527d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4542d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 20h |
spiker |
/highres/ |
|
|
286 |
4577d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4660d 7h |
spiker |
/highres/ |
|
|
281 |
4663d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4726d 23h |
spiker |
/highres/ |
|
|
274 |
4735d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|