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Rev Age Author Path Log message Diff
303 4498d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4498d 14h leod /highres/textures/ fix case of 1151 #2  
301 4498d 14h leod /highres/textures/ fix case of 1151 #1  
300 4498d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4499d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4517d 15h spiker /highres/ 281  
294 4518d 7h spiker /highres/ Added 4266  
292 4520d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4535d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 7h spiker /highres/  
286 4570d 19h spiker /highres/ 4154  
285 4597d 6h nightfright / Reverted to previous versions: 341-343  
283 4653d 19h spiker /highres/  
281 4656d 19h nightfright / Modified: #341, 343  
280 4663d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 10h spiker /highres/  
274 4729d 8h loomsday /highres/ polyTile #367  
273 4729d 9h spiker /highres/ 885 polymerized  
272 4729d 13h spiker /highres/textures/  

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