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Rev Age Author Path Log message Diff
288 4633d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 23h spiker /highres/  
286 4668d 10h spiker /highres/ 4154  
285 4694d 22h nightfright / Reverted to previous versions: 341-343  
283 4751d 11h spiker /highres/  
281 4754d 10h nightfright / Modified: #341, 343  
280 4761d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4809d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4818d 2h spiker /highres/  
274 4826d 23h loomsday /highres/ polyTile #367  
273 4827d 1h spiker /highres/ 885 polymerized  
272 4827d 5h spiker /highres/textures/  
271 4827d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4828d 1h spiker /highres/ Content by Lightsource  
269 4830d 2h loomsday /highres/ polymerTile #318  
268 4831d 1h loomsday /highres/ polymer-ed tile #317  
266 4842d 0h loomsday /highres/ #371 polymerized, #152 glow added  
265 4845d 14h spiker /highres/ Fixes some broken normal maps  
264 4864d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4870d 6h nightfright / Updated: #821, 1189, 2493  

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