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305 4519d 15h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
/highres/textures/0158_d.png
/highres/textures/0159_d.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0880_d.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304_d.png
/highres/textures/0158.jpg
/highres/textures/0545.jpg
/highres/textures/1102.jpg
/highres/textures/1133.jpg
/highres/textures.def
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0880.png
/highres/textures/4304.png
304 4519d 16h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
/highres/textures/0120_d.png
/highres/textures/0121_d.png
/highres/textures/0150_d.png
/highres/textures/0152_d.png
/highres/textures/0153_d.png
/highres/textures/0154_d.png
/highres/textures/0155_d.png
/highres/textures/0156_d.png
/highres/textures/0157_d.png
/highres/textures/0183_d.png
/highres/textures/0195_d.png
/highres/textures/0211_d.png
/highres/textures/0212_d.png
/highres/textures/0213_d.png
/highres/textures/0214_d.png
/highres/textures/0215_d.png
/highres/textures/0218_d.png
/highres/textures/0224_d.png
/highres/textures/0233_d.png
/highres/textures/0234_d.png
/highres/textures/0235_d.png
/highres/textures/0236_d.png
/highres/textures/0237_d.png
/highres/textures/0253_d.png
/highres/textures/0301_d.png
/highres/textures/0305_d.png
/highres/textures/0342_d.png
/highres/textures/0343_d.png
/highres/textures/0345_d.png
/highres/textures/0346_d.png
/highres/textures/0347_d.png
/highres/textures/0354_d.png
/highres/textures/0360_d.png
/highres/textures/0361_d.png
/highres/textures/0363_d.png
/highres/textures/0378_d.png
/highres/textures/0447_d.png
/highres/textures/0450_d.png
/highres/textures/0455_d.png
/highres/textures/0575_d.png
/highres/textures/0719_d.png
/highres/textures/0723_d.png
/highres/textures/0724_d.png
/highres/textures/0725_d.png
/highres/textures/0735.png
/highres/textures/0743_d.png
/highres/textures/0757_24.png
/highres/textures/0757_d.png
/highres/textures/0763_d.png
/highres/textures/0764_d.png
/highres/textures/0782_d.png
/highres/textures/0815_d.png
/highres/textures/0821_d.png
/highres/textures/0827_d.png
/highres/textures/0913_d.png
/highres/textures/1097_d.png
/highres/textures/1109_d.png
/highres/textures/1124_d.png
/highres/textures/1140.png
/highres/textures/1189_d.png
/highres/textures/1204_d.png
/highres/textures/5110_d.png
/highres/textures/5111_d.png
/highres/textures/5112_d.png
303 4519d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
/highres/textures.def
/highres/textures/0120.png
/highres/textures/0121.png
/highres/textures/0150.png
/highres/textures/0152.png
/highres/textures/0153.png
/highres/textures/0154.png
/highres/textures/0155.png
/highres/textures/0156.png
/highres/textures/0157.png
/highres/textures/0183.png
/highres/textures/0195.png
/highres/textures/0211.png
/highres/textures/0212.png
/highres/textures/0213.png
/highres/textures/0214.png
/highres/textures/0215.png
/highres/textures/0218.png
/highres/textures/0224.png
/highres/textures/0233.png
/highres/textures/0234.png
/highres/textures/0235.png
/highres/textures/0236.png
/highres/textures/0237.png
/highres/textures/0253.png
/highres/textures/0301.png
/highres/textures/0305.png
/highres/textures/0342.png
/highres/textures/0343.png
/highres/textures/0345.png
/highres/textures/0346.png
/highres/textures/0347.png
/highres/textures/0354.png
/highres/textures/0360.png
/highres/textures/0361.png
/highres/textures/0363.png
/highres/textures/0378.png
/highres/textures/0447.png
/highres/textures/0450.png
/highres/textures/0455.png
/highres/textures/0575.png
/highres/textures/0719.png
/highres/textures/0723.png
/highres/textures/0724.png
/highres/textures/0725.png
/highres/textures/0743.png
/highres/textures/0757.png
/highres/textures/0763.png
/highres/textures/0764.png
/highres/textures/0782.png
/highres/textures/0815.png
/highres/textures/0821.png
/highres/textures/0827.png
/highres/textures/0913.png
/highres/textures/1097.png
/highres/textures/1109.png
/highres/textures/1124.png
/highres/textures/1189.png
/highres/textures/1204.png
/highres/textures/5110.png
/highres/textures/5111.png
/highres/textures/5112.png
302 4520d 2h leod /highres/textures/ fix case of 1151 #2  
/highres/textures/1151_n.png
/highres/textures/1151_s.png
301 4520d 2h leod /highres/textures/ fix case of 1151 #1  
/highres/textures/1151_N.png
/highres/textures/1151_S.png
300 4520d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
/highres/textures/0070_d.png
/highres/textures.def
/highres/textures/0070.png
298 4521d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
/highres/textures/1139_d.png
/highres/textures/1139_n.png
/highres/textures/1139_s.png
/highres/textures/1151_N.png
/highres/textures/1151_S.png
/highres/textures.def
295 4539d 4h spiker /highres/ 281  
/highres/textures/0281_d.png
/highres/textures/0281_n.png
/highres/textures/0281_s.png
/highres/textures.def
294 4539d 20h spiker /highres/ Added 4266  
/highres/textures/4266_d.png
/highres/textures/4266_n.png
/highres/textures/4266_s.png
/highres/textures.def
292 4542d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
/highres/textures/0707_7_d.png
/highres/textures/0708_7_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L7.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0023_rpg.md3
/highres/sprites/pickups/0024_freezer.md3
/highres/sprites/pickups/0025_shrinker.md3
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0029_devastator.md3
/highres/sprites/pickups/0032_expander.md3
/highres/sprites/pickups/0037_freezerammo.md3
/highres/sprites/pickups/0045_expander_ammo.md3
/highres/sprites/pickups/0046_crystal.md3
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/props.def
/highres/sprites/props/0058_spacesuit.md3
/highres/textures.def
/hrp_readme.txt
288 4557d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4586d 20h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4592d 7h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4618d 19h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
283 4675d 7h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
281 4678d 7h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4685d 8h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
278 4733d 19h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
276 4741d 23h spiker /highres/  
/highres/textures/4181.png
/highres/textures/4181_n.png
/highres/textures/4181_s.png
/highres/textures/4199.png
/highres/textures/4199_n.png
/highres/textures/4199_s.png
/highres/textures/4203.png
/highres/textures/4203_n.png
/highres/textures/4203_s.png
/highres/textures/4204.png
/highres/textures/4205.png
/highres/textures.def
274 4750d 20h loomsday /highres/ polyTile #367  
/highres/textures/0367_d.png
/highres/textures/0367_n.png
/highres/textures/0367_s.png
/highres/textures.def

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