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Rev Age Author Path Log message Diff
306 4595d 4h leod /highres/ JPG->PNG conversions reverted  
305 4595d 16h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4595d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4595d 18h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4596d 3h leod /highres/textures/ fix case of 1151 #2  
301 4596d 3h leod /highres/textures/ fix case of 1151 #1  
300 4596d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4597d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4615d 5h spiker /highres/ 281  
294 4615d 21h spiker /highres/ Added 4266  
292 4618d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4633d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 21h spiker /highres/  
286 4668d 9h spiker /highres/ 4154  
285 4694d 20h nightfright / Reverted to previous versions: 341-343  
283 4751d 9h spiker /highres/  
281 4754d 9h nightfright / Modified: #341, 343  
280 4761d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4809d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4818d 0h spiker /highres/  

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