Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4542d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 19h |
spiker |
/highres/ |
|
|
286 |
4577d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4660d 7h |
spiker |
/highres/ |
|
|
281 |
4663d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4726d 22h |
spiker |
/highres/ |
|
|
274 |
4735d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4750d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|