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Rev Age Author Path Log message Diff
292 4520d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4535d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 7h spiker /highres/  
286 4570d 18h spiker /highres/ 4154  
285 4597d 6h nightfright / Reverted to previous versions: 341-343  
283 4653d 18h spiker /highres/  
281 4656d 18h nightfright / Modified: #341, 343  
280 4663d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 10h spiker /highres/  
274 4729d 7h loomsday /highres/ polyTile #367  
273 4729d 9h spiker /highres/ 885 polymerized  
272 4729d 13h spiker /highres/textures/  
271 4729d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 9h spiker /highres/ Content by Lightsource  
269 4732d 10h loomsday /highres/ polymerTile #318  
268 4733d 9h loomsday /highres/ polymer-ed tile #317  
266 4744d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 22h spiker /highres/ Fixes some broken normal maps  
264 4766d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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