Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4613d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4628d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4658d 6h |
spiker |
/highres/ |
|
|
286 |
4663d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4690d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4746d 18h |
spiker |
/highres/ |
|
|
281 |
4749d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4756d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4805d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4813d 9h |
spiker |
/highres/ |
|
|
274 |
4822d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4822d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4822d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4822d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4823d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4825d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4826d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4837d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4840d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4859d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
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