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Rev Age Author Path Log message Diff
294 4523d 12h spiker /highres/ Added 4266  
292 4525d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4541d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 12h spiker /highres/  
286 4576d 0h spiker /highres/ 4154  
285 4602d 11h nightfright / Reverted to previous versions: 341-343  
283 4659d 0h spiker /highres/  
281 4662d 0h nightfright / Modified: #341, 343  
280 4669d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 15h spiker /highres/  
274 4734d 13h loomsday /highres/ polyTile #367  
273 4734d 14h spiker /highres/ 885 polymerized  
272 4734d 18h spiker /highres/textures/  
271 4734d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 14h spiker /highres/ Content by Lightsource  
269 4737d 16h loomsday /highres/ polymerTile #318  
268 4738d 14h loomsday /highres/ polymer-ed tile #317  
266 4749d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4753d 3h spiker /highres/ Fixes some broken normal maps  

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