Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4523d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4541d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 12h |
spiker |
/highres/ |
|
|
286 |
4576d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4659d 0h |
spiker |
/highres/ |
|
|
281 |
4662d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 15h |
spiker |
/highres/ |
|
|
274 |
4734d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4749d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4753d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|