Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4504d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4522d 17h |
spiker |
/highres/ |
281 |
|
294 |
4523d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 10h |
spiker |
/highres/ |
|
|
286 |
4575d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 21h |
spiker |
/highres/ |
|
|
281 |
4661d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 12h |
spiker |
/highres/ |
|
|
274 |
4734d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|