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Rev Age Author Path Log message Diff
298 4504d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4522d 17h spiker /highres/ 281  
294 4523d 9h spiker /highres/ Added 4266  
292 4525d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4540d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 10h spiker /highres/  
286 4575d 21h spiker /highres/ 4154  
285 4602d 8h nightfright / Reverted to previous versions: 341-343  
283 4658d 21h spiker /highres/  
281 4661d 21h nightfright / Modified: #341, 343  
280 4668d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 8h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 12h spiker /highres/  
274 4734d 10h loomsday /highres/ polyTile #367  
273 4734d 11h spiker /highres/ 885 polymerized  
272 4734d 15h spiker /highres/textures/  
271 4734d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 11h spiker /highres/ Content by Lightsource  
269 4737d 13h loomsday /highres/ polymerTile #318  
268 4738d 11h loomsday /highres/ polymer-ed tile #317  

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