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Rev Age Author Path Log message Diff
300 4500d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4501d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4519d 20h spiker /highres/ 281  
294 4520d 12h spiker /highres/ Added 4266  
292 4522d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 12h spiker /highres/  
286 4573d 0h spiker /highres/ 4154  
285 4599d 11h nightfright / Reverted to previous versions: 341-343  
283 4656d 0h spiker /highres/  
281 4659d 0h nightfright / Modified: #341, 343  
280 4666d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4722d 15h spiker /highres/  
274 4731d 13h loomsday /highres/ polyTile #367  
273 4731d 14h spiker /highres/ 885 polymerized  
272 4731d 18h spiker /highres/textures/  
271 4731d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 14h spiker /highres/ Content by Lightsource  
269 4734d 16h loomsday /highres/ polymerTile #318  

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