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Rev Age Author Path Log message Diff
303 4591d 3h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4591d 12h leod /highres/textures/ fix case of 1151 #2  
301 4591d 12h leod /highres/textures/ fix case of 1151 #1  
300 4591d 13h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4592d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4610d 14h spiker /highres/ 281  
294 4611d 6h spiker /highres/ Added 4266  
292 4613d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4628d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4658d 6h spiker /highres/  
286 4663d 18h spiker /highres/ 4154  
285 4690d 5h nightfright / Reverted to previous versions: 341-343  
283 4746d 18h spiker /highres/  
281 4749d 18h nightfright / Modified: #341, 343  
280 4756d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4805d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4813d 9h spiker /highres/  
274 4822d 7h loomsday /highres/ polyTile #367  
273 4822d 8h spiker /highres/ 885 polymerized  
272 4822d 12h spiker /highres/textures/  

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