Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def/
@ 188
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
188
4979d 17h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4979d 17h
devastator
/highres/
added def for 0717
184
4989d 12h
loomsday
/highres/
parallaxbias fix for #412
183
4990d 6h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4991d 6h
loomsday
/highres/
179
4996d 8h
loomsday
/highres/
#372 revised, #368 polymerized
178
4997d 8h
loomsday
/highres/
#462-#464 tileset polymerized
176
5015d 8h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5015d 12h
loomsday
/highres/
174
5034d 9h
nightfright
/
Fixed: #345_s (tga -> png)
172
5045d 19h
devastator
/highres/
Added def for texture 0345 (d n s)
170
5045d 19h
devastator
/highres/
added def for texture (d s n g) 347
168
5046d 7h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5046d 11h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5047d 7h
loomsday
/highres/
#460 polymerized by Devastator
165
5047d 8h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5048d 3h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
161
5103d 12h
loomsday
/highres/
fixed missing heightmap for #449
160
5117d 10h
nightfright
/
Modified: #742_d/n/s
159
5123d 12h
loomsday
/highres/
0913 Fence update (improved wire net)
←Prev
1
2
Next→
Show All