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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def/
@ 190
– Rev 0
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Diff
190
4945d 9h
loomsday
/highres/
#0877 is now polymer ready
188
4950d 16h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4950d 17h
devastator
/highres/
added def for 0717
184
4960d 12h
loomsday
/highres/
parallaxbias fix for #412
183
4961d 6h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4962d 6h
loomsday
/highres/
179
4967d 8h
loomsday
/highres/
#372 revised, #368 polymerized
178
4968d 8h
loomsday
/highres/
#462-#464 tileset polymerized
176
4986d 8h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
4986d 12h
loomsday
/highres/
174
5005d 8h
nightfright
/
Fixed: #345_s (tga -> png)
172
5016d 18h
devastator
/highres/
Added def for texture 0345 (d n s)
170
5016d 18h
devastator
/highres/
added def for texture (d s n g) 347
168
5017d 7h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5017d 11h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5018d 6h
loomsday
/highres/
#460 polymerized by Devastator
165
5018d 8h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5019d 3h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
161
5074d 12h
loomsday
/highres/
fixed missing heightmap for #449
160
5088d 10h
nightfright
/
Modified: #742_d/n/s
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