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duke3d_hrp
(root)
/
highres
/
textures.def/
@ 263
– Rev 0
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263
4853d 4h
nightfright
/
Updated: #821, 1189, 2493
261
4873d 23h
nightfright
/
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)
242
4904d 11h
nightfright
/
Improvements for #817/818 (forgot those during last commit)
237
4918d 5h
devastator
/highres/
349 and 454 diffuse update
234
4924d 4h
devastator
/highres/
333-334 Tentacles embracing
233
4924d 8h
devastator
/highres/
Remade 344 for future tentacle embracing.
226
4927d 23h
devastator
/highres/
1140 embracing set for japanese paper-walls
224
4928d 0h
loomsday
/highres/
Tile #239: definition fix for parallaxmapping
219
4930d 7h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
212
4937d 22h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
208
4939d 13h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
206
4939d 22h
devastator
/highres/
A complete 1140, and complete 246 249 250
203
4944d 23h
devastator
/highres/
Texture 0246 polymer
202
4945d 5h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4949d 22h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
197
4955d 23h
loomsday
/highres/
Tile #4117 plymerized
194
4957d 21h
loomsday
/highres/
191
4965d 0h
loomsday
/highres/
#413 is now polymerized
190
4973d 22h
loomsday
/highres/
#0877 is now polymer ready
188
4979d 6h
devastator
/highres/
fixed heightmap and gloss level for 717
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