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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def/
@ 303
– Rev 0
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Diff
303
4631d 0h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
300
4631d 9h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4632d 12h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4650d 11h
spiker
/highres/
281
294
4651d 3h
spiker
/highres/
Added 4266
292
4653d 10h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
287
4698d 3h
spiker
/highres/
286
4703d 14h
spiker
/highres/
4154
285
4730d 2h
nightfright
/
Reverted to previous versions: 341-343
283
4786d 14h
spiker
/highres/
281
4789d 14h
nightfright
/
Modified: #341, 343
278
4845d 2h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4853d 6h
spiker
/highres/
274
4862d 3h
loomsday
/highres/
polyTile #367
273
4862d 5h
spiker
/highres/
885 polymerized
271
4862d 9h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
269
4865d 6h
loomsday
/highres/
polymerTile #318
268
4866d 5h
loomsday
/highres/
polymer-ed tile #317
266
4877d 4h
loomsday
/highres/
#371 polymerized, #152 glow added
265
4880d 18h
spiker
/highres/
Fixes some broken normal maps
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