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Rev Age Author Path Log message Diff
105 5145d 3h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5153d 5h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
94 5163d 4h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5165d 3h piterplus /highres/ Normal map for 0893-0895.  
84 5174d 8h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5174d 13h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5175d 1h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5175d 1h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
78 5182d 2h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5183d 10h loomsday /highres/ oopsie, some typoes in the defs  
73 5185d 0h loomsday /highres/ Tile #450 is now polymer-ready  
72 5187d 1h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5189d 4h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
68 5193d 23h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
66 5210d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
63 5215d 2h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5222d 23h loomsday /highres/ Tiles #233-237 are now polymerish  
60 5229d 3h loomsday /highres/ Tile #354 is now polymer ready  
59 5232d 22h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5245d 3h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 

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