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Rev Age Author Path Log message Diff
179 4893d 16h loomsday /highres/ #372 revised, #368 polymerized  
178 4894d 16h loomsday /highres/ #462-#464 tileset polymerized  
176 4912d 16h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4912d 20h loomsday /highres/  
174 4931d 17h nightfright / Fixed: #345_s (tga -> png)  
172 4943d 2h devastator /highres/ Added def for texture 0345 (d n s)  
170 4943d 3h devastator /highres/ added def for texture (d s n g) 347  
168 4943d 15h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4943d 19h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4944d 15h loomsday /highres/ #460 polymerized by Devastator  
165 4944d 16h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4945d 11h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5000d 20h loomsday /highres/ fixed missing heightmap for #449  
160 5014d 18h nightfright / Modified: #742_d/n/s  
159 5020d 20h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5024d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5038d 17h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5041d 18h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5041d 19h loomsday /highres/ Tile #814 by Cage  
151 5045d 4h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  

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