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Rev Age Author Path Log message Diff
179 4911d 4h loomsday /highres/ #372 revised, #368 polymerized  
178 4912d 4h loomsday /highres/ #462-#464 tileset polymerized  
176 4930d 4h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4930d 8h loomsday /highres/  
174 4949d 5h nightfright / Fixed: #345_s (tga -> png)  
172 4960d 14h devastator /highres/ Added def for texture 0345 (d n s)  
170 4960d 14h devastator /highres/ added def for texture (d s n g) 347  
168 4961d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4961d 7h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4962d 2h loomsday /highres/ #460 polymerized by Devastator  
165 4962d 4h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4962d 23h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5018d 8h loomsday /highres/ fixed missing heightmap for #449  
160 5032d 6h nightfright / Modified: #742_d/n/s  
159 5038d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5042d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5056d 5h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5059d 6h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5059d 6h loomsday /highres/ Tile #814 by Cage  
151 5062d 16h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  

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