Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
183 4903d 4h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4904d 4h loomsday /highres/  
179 4909d 6h loomsday /highres/ #372 revised, #368 polymerized  
178 4910d 5h loomsday /highres/ #462-#464 tileset polymerized  
176 4928d 5h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4928d 10h loomsday /highres/  
174 4947d 6h nightfright / Fixed: #345_s (tga -> png)  
172 4958d 16h devastator /highres/ Added def for texture 0345 (d n s)  
170 4958d 16h devastator /highres/ added def for texture (d s n g) 347  
168 4959d 5h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4959d 8h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4960d 4h loomsday /highres/ #460 polymerized by Devastator  
165 4960d 5h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4961d 1h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5016d 10h loomsday /highres/ fixed missing heightmap for #449  
160 5030d 8h nightfright / Modified: #742_d/n/s  
159 5036d 10h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5040d 5h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5054d 7h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5057d 8h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  

Show All