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Rev Age Author Path Log message Diff
202 4847d 3h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4851d 20h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4857d 21h loomsday /highres/ Tile #4117 plymerized  
194 4859d 19h loomsday /highres/  
191 4866d 22h loomsday /highres/ #413 is now polymerized  
190 4875d 20h loomsday /highres/ #0877 is now polymer ready  
188 4881d 4h devastator /highres/ fixed heightmap and gloss level for 717  
187 4881d 4h devastator /highres/ added def for 0717  
184 4890d 23h loomsday /highres/ parallaxbias fix for #412  
183 4891d 17h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4892d 18h loomsday /highres/  
179 4897d 19h loomsday /highres/ #372 revised, #368 polymerized  
178 4898d 19h loomsday /highres/ #462-#464 tileset polymerized  
176 4916d 19h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4916d 23h loomsday /highres/  
174 4935d 20h nightfright / Fixed: #345_s (tga -> png)  
172 4947d 6h devastator /highres/ Added def for texture 0345 (d n s)  
170 4947d 6h devastator /highres/ added def for texture (d s n g) 347  
168 4947d 18h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4947d 22h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  

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