Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
202 4959d 16h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4964d 9h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4970d 10h loomsday /highres/ Tile #4117 plymerized  
194 4972d 8h loomsday /highres/  
191 4979d 11h loomsday /highres/ #413 is now polymerized  
190 4988d 9h loomsday /highres/ #0877 is now polymer ready  
188 4993d 17h devastator /highres/ fixed heightmap and gloss level for 717  
187 4993d 18h devastator /highres/ added def for 0717  
184 5003d 12h loomsday /highres/ parallaxbias fix for #412  
183 5004d 6h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5005d 7h loomsday /highres/  
179 5010d 8h loomsday /highres/ #372 revised, #368 polymerized  
178 5011d 8h loomsday /highres/ #462-#464 tileset polymerized  
176 5029d 8h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5029d 12h loomsday /highres/  
174 5048d 9h nightfright / Fixed: #345_s (tga -> png)  
172 5059d 19h devastator /highres/ Added def for texture 0345 (d n s)  
170 5059d 19h devastator /highres/ added def for texture (d s n g) 347  
168 5060d 7h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5060d 11h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  

Show All