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Rev Age Author Path Log message Diff
271 4717d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4720d 0h loomsday /highres/ polymerTile #318  
268 4720d 22h loomsday /highres/ polymer-ed tile #317  
266 4731d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4735d 11h spiker /highres/ Fixes some broken normal maps  
264 4754d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4760d 3h nightfright / Updated: #821, 1189, 2493  
261 4780d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4811d 9h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4825d 3h devastator /highres/ 349 and 454 diffuse update  
234 4831d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4831d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4834d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4834d 22h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4837d 5h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4844d 21h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4846d 12h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4846d 20h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4851d 22h devastator /highres/ Texture 0246 polymer  
202 4852d 4h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 

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