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Rev Age Author Path Log message Diff
184 4958d 20h loomsday /highres/ parallaxbias fix for #412  
183 4959d 14h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4960d 15h loomsday /highres/  
179 4965d 16h loomsday /highres/ #372 revised, #368 polymerized  
178 4966d 16h loomsday /highres/ #462-#464 tileset polymerized  
176 4984d 16h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4984d 20h loomsday /highres/  
174 5003d 17h nightfright / Fixed: #345_s (tga -> png)  
172 5015d 3h devastator /highres/ Added def for texture 0345 (d n s)  
170 5015d 3h devastator /highres/ added def for texture (d s n g) 347  
168 5015d 15h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5015d 19h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5016d 15h loomsday /highres/ #460 polymerized by Devastator  
165 5016d 16h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5017d 11h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5072d 20h loomsday /highres/ fixed missing heightmap for #449  
160 5086d 18h nightfright / Modified: #742_d/n/s  
159 5092d 20h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5096d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5110d 17h nightfright / Modified: #781_d, 782; removed gloss effect for #814  

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