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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def
@ 303
– Rev 0
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Diff
303
4466d 14h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
300
4467d 0h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4468d 2h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4486d 1h
spiker
/highres/
281
294
4486d 17h
spiker
/highres/
Added 4266
292
4489d 0h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
287
4533d 17h
spiker
/highres/
286
4539d 4h
spiker
/highres/
4154
285
4565d 16h
nightfright
/
Reverted to previous versions: 341-343
283
4622d 5h
spiker
/highres/
281
4625d 5h
nightfright
/
Modified: #341, 343
278
4680d 16h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4688d 20h
spiker
/highres/
274
4697d 18h
loomsday
/highres/
polyTile #367
273
4697d 19h
spiker
/highres/
885 polymerized
271
4697d 23h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
269
4700d 21h
loomsday
/highres/
polymerTile #318
268
4701d 19h
loomsday
/highres/
polymer-ed tile #317
266
4712d 18h
loomsday
/highres/
#371 polymerized, #152 glow added
265
4716d 8h
spiker
/highres/
Fixes some broken normal maps
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