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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def
@ 304
– Rev 0
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Diff
303
4585d 13h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
300
4585d 22h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4587d 1h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4604d 23h
spiker
/highres/
281
294
4605d 16h
spiker
/highres/
Added 4266
292
4607d 22h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
287
4652d 16h
spiker
/highres/
286
4658d 3h
spiker
/highres/
4154
285
4684d 15h
nightfright
/
Reverted to previous versions: 341-343
283
4741d 3h
spiker
/highres/
281
4744d 3h
nightfright
/
Modified: #341, 343
278
4799d 15h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4807d 19h
spiker
/highres/
274
4816d 16h
loomsday
/highres/
polyTile #367
273
4816d 18h
spiker
/highres/
885 polymerized
271
4816d 22h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
269
4819d 19h
loomsday
/highres/
polymerTile #318
268
4820d 18h
loomsday
/highres/
polymer-ed tile #317
266
4831d 16h
loomsday
/highres/
#371 polymerized, #152 glow added
265
4835d 6h
spiker
/highres/
Fixes some broken normal maps
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