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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def
@ 308
– Rev 0
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308
4462d 20h
leod
/highres/
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
307
4463d 1h
leod
/highres/
fix 724_d
306
4463d 7h
leod
/highres/
JPG->PNG conversions reverted
305
4463d 20h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
303
4463d 21h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
300
4464d 7h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4465d 10h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4483d 8h
spiker
/highres/
281
294
4484d 0h
spiker
/highres/
Added 4266
292
4486d 7h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
287
4531d 0h
spiker
/highres/
286
4536d 12h
spiker
/highres/
4154
285
4562d 23h
nightfright
/
Reverted to previous versions: 341-343
283
4619d 12h
spiker
/highres/
281
4622d 12h
nightfright
/
Modified: #341, 343
278
4677d 23h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4686d 3h
spiker
/highres/
274
4695d 1h
loomsday
/highres/
polyTile #367
273
4695d 2h
spiker
/highres/
885 polymerized
271
4695d 6h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
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