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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures.def
@ 309
– Rev 0
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308
4489d 14h
leod
/highres/
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
307
4489d 18h
leod
/highres/
fix 724_d
306
4490d 1h
leod
/highres/
JPG->PNG conversions reverted
305
4490d 13h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
303
4490d 14h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
300
4491d 0h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4492d 3h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4510d 1h
spiker
/highres/
281
294
4510d 17h
spiker
/highres/
Added 4266
292
4513d 0h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
287
4557d 17h
spiker
/highres/
286
4563d 5h
spiker
/highres/
4154
285
4589d 16h
nightfright
/
Reverted to previous versions: 341-343
283
4646d 5h
spiker
/highres/
281
4649d 5h
nightfright
/
Modified: #341, 343
278
4704d 16h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4712d 20h
spiker
/highres/
274
4721d 18h
loomsday
/highres/
polyTile #367
273
4721d 19h
spiker
/highres/
885 polymerized
271
4721d 23h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
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