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Rev Age Author Path Log message Diff Changes
94 5154d 22h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
/E2L9.mhk
/highres/textures.def
93 5156d 22h piterplus /highres/ Normal map for 0893-0895.  
/highres/textures/0893_n.png
/highres/textures.def
84 5166d 2h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
/highres/textures.def
/highres/textures/0346.png
/highres/textures/0346_n.png
/highres/textures/0346_s.png
/highres/textures/0743.png
/highres/textures/0743_n.png
/highres/textures/0743_s.png
83 5166d 7h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
/highres/textures/0450_g.png
/highres/textures/0455_n.png
/highres/textures/0455_s.png
/highres/textures.def
82 5166d 19h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
/highres/textures/1109_n.png
/highres/textures/1109_s.png
/highres/textures/1124_n.png
/highres/textures/1124_s.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/1109.png
/highres/textures/1124.png
/hrp_readme.txt
81 5166d 20h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
/E3L9.mhk
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
78 5173d 20h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
/highres/textures.def
/highres/textures/0455.png
74 5175d 4h loomsday /highres/ oopsie, some typoes in the defs  
/highres/textures.def
73 5176d 19h loomsday /highres/ Tile #450 is now polymer-ready  
/highres/textures/0450_n.png
/highres/textures/0450_s.png
/highres/textures.def
/highres/textures/0450.png
72 5178d 20h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
/highres/textures/0447_g.png
/highres/textures/0447_n.png
/highres/textures/0447_s.png
/highres/textures.def
/highres/textures/0447.png
71 5180d 22h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
/highres/textures/0750_n.png
/highres/textures/0750_s.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
/highres/textures/1170_n.png
/highres/textures/1170_s.png
/highres/textures/1185_n.png
/highres/textures/1185_s.png
/highres/textures/1205_n.png
/highres/textures/1205_s.png
/highres/textures/3407_n.png
/highres/textures/3407_s.png
/highres/textures/4275_n.png
/highres/textures/4275_s.png
/highres/textures/5116_n.png
/highres/textures/5116_s.png
/highres/textures/5117_n.png
/highres/textures/5117_s.png
/highres/textures.def
68 5185d 18h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
/highres/textures/1103.png
/highres/textures/1103_n.png
/highres/textures/1103_s.png
/highres/textures/4301.png
/highres/textures/4301_n.png
/highres/textures/4301_s.png
/highres/textures.def
66 5202d 12h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
/highres/screen/hud/0021_pistol.png
/highres/screen/hud/0022_chaingun.png
/highres/screen/hud/0023_rpg.png
/highres/screen/hud/0024_freezer.png
/highres/screen/hud/0025_shrinker.png
/highres/screen/hud/0025_shrinker_g.png
/highres/screen/hud/0026_pipebomb.png
/highres/screen/hud/0027_tripbomb.png
/highres/screen/hud/0027_tripbomb_g.png
/highres/screen/hud/0028_shotgun.png
/highres/screen/hud/0029_devastator.png
/highres/screen/hud/0032_expander.png
/highres/screen/hud/0032_expander_g.png
/highres/screen/hud/0038_freeze_g.png
/highres/screen/hud/0038_freezeammo.png
/highres/screen/hud/0040_pistolammo.png
/highres/screen/hud/0041_chaingunammo.png
/highres/screen/hud/0042_devaammo.png
/highres/screen/hud/0044_rpgammo.png
/highres/screen/hud/0045_expammo_g.png
/highres/screen/hud/0047_pipebombbox.png
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/hud/0051_healthbox.png
/highres/screen/hud/0052_healthbottle.png
/highres/screen/hud/0054_armor.png
/highres/screen/hud/2461_nightvision_g.png
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/monsters/2350_gunturret_25.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/screen/hud/0027_trpbomb.png
/highres/screen/hud/0038_freezrcrystal.png
/highres/screen/hud/0040_pistolclip.png
/highres/screen/hud/0041_chainammo.png
/highres/screen/hud/0042_devammo.png
/highres/screen/hud/0044_rocketbox.png
/highres/screen/hud/0047_pbombs.png
/highres/screen/hud/0049_shotammo.png
/highres/screen/hud/0051_health.png
/highres/screen/hud/0054_armorvest.png
/highres/sprites/firstperson/2324_crackknuckles.md2
/highres/sprites/monsters/2350_gunturret_24.png
/highres/sprites/pickups/0049_shotgunammo.md2
/highres/screen/hud.def
/highres/screen/hud/0045_expammo.png
/highres/screen/hud/0046_shrinkcrystal.png
/highres/screen/hud/2460_firstaidkit.png
/highres/screen/hud/2461_nightvision.png
/highres/screen/hud/2463_boots.png
/highres/screen/hud/2467_jetpack.png
/highres/screen/hud/2468_scuba.png
/highres/screen/hud/2469_steroids.png
/highres/screen/hud/2470_holoduke.png
/highres/sprites/characters.def
/highres/sprites/firstperson.def
/highres/sprites/pickups.def
/highres/sprites/pickups/0037_freezerammo_g.png
/highres/sprites/pickups/0059_nightvison_g.png
/highres/textures.def
63 5206d 20h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
/highres/textures/0251_n.png
/highres/textures/0251_s.png
/highres/textures/0252_n.png
/highres/textures/0252_s.png
/highres/textures/0253_n.png
/highres/textures/0253_s.png
/highres/textures/0328.png
/highres/textures/0328_n.png
/highres/textures/0328_s.png
/highres/textures.def
/highres/textures/0251.png
/highres/textures/0252.png
/highres/textures/0253.png
62 5214d 17h loomsday /highres/ Tiles #233-237 are now polymerish  
/highres/textures/0233_n.png
/highres/textures/0233_s.png
/highres/textures/0234_n.png
/highres/textures/0234_s.png
/highres/textures/0235_n.png
/highres/textures/0235_s.png
/highres/textures/0236_n.png
/highres/textures/0236_s.png
/highres/textures/0237_n.png
/highres/textures/0237_s.png
/highres/textures.def
/highres/textures/0233.png
/highres/textures/0234.png
/highres/textures/0235.png
/highres/textures/0236.png
/highres/textures/0237.png
60 5220d 21h loomsday /highres/ Tile #354 is now polymer ready  
/highres/textures/0354_n.png
/highres/textures/0354_s.png
/highres/textures.def
/highres/textures/0354.png
59 5224d 16h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
/highres/textures/0212_n.png
/highres/textures/0212_s.png
/highres/textures/0213_n.png
/highres/textures/0213_s.png
/highres/textures/0214_n.png
/highres/textures/0214_s.png
/highres/textures/0215_n.png
/highres/textures/0215_s.png
/highres/textures.def
/highres/textures/0212.png
/highres/textures/0213.png
/highres/textures/0214.png
/highres/textures/0215.png
58 5236d 21h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
/highres/textures/0815_s.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
/highres/sprites/props.def
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0815.png
/highres/textures/0815_n.png
57 5245d 3h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
/highres/sprites/firstperson/2548_freezer_f_g.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/textures.def
56 5251d 13h loomsday /highres/ Tile #258 revised to polymer ready  
/highres/textures/0258_n.png
/highres/textures/0258_s.png
/highres/textures.def
/highres/textures/0258.png
/highres/textures/0258_g.png

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