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Subversion Repositories
duke3d_hrp
(root)
/
highres
@ 174
– Rev 0
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174
5050d 23h
nightfright
/
Fixed: #345_s (tga -> png)
173
5051d 0h
nightfright
/
Maphacks update (by Micky C)
172
5062d 9h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5062d 9h
devastator
/highres/textures/
3d texture 0345
170
5062d 9h
devastator
/highres/
added def for texture (d s n g) 347
169
5062d 9h
devastator
/highres/textures/
0347 textures only
168
5062d 22h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5063d 1h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5063d 21h
loomsday
/highres/
#460 polymerized by Devastator
165
5063d 23h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5064d 18h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
162
5115d 8h
nightfright
/
Added: #699 (d/n/s)
161
5120d 3h
loomsday
/highres/
fixed missing heightmap for #449
160
5134d 1h
nightfright
/
Modified: #742_d/n/s
159
5140d 3h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5143d 9h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
157
5143d 22h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
156
5158d 0h
nightfright
/
Modified: #781_d, 782; removed gloss effect for #814
155
5158d 0h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
154
5161d 1h
loomsday
/highres/
forgot [xscale 2.0 yscale 2.0] for #814
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